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Foghladha.2506
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Posted On: 02/11/2014 at 11:00 AM |
News from: Massively.com
Filed under: World of Warcraft, Fantasy, EverQuest, Expansions, Endgame, Opinion, Guild Wars 2, The Soapbox, MMORPG
The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep people playing by keeping them on a progression climb that's constantly getting steeper. As a consequence, endgame activities render older content obsolete since these outdated activities carry little real benefit for fully leveled characters.
Exploring old content for the sake of experiencing it is not enough of a motivator for many players since this content simply cannot present the same challenge as it once did. Although you can technically go back and play through old dungeons, they will never be as fulfilling when tactics become optional and you can solo once-formidable opponents. In this week's Soapbox, I will mourn the loss of fantastic older content that was rendered obsolete through vertical progression, using WoW as a key example. I'll go on to suggest a solution that I think might allow for both old and new content to exist together in relevancy without significantly compromising the themepark MMO's existing progression mechanics.Continue reading The Soapbox: Old content should stay relevant
The Soapbox: Old content should stay relevant originally appeared on Massively on Tue, 11 Feb 2014 14:00:00 EST. Please see our terms for use of feeds.
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Benjamin Foghladha
Community Manager, SanctumofRall.com
Founder and Activities Director, The Gaiscioch Family [GSCH]
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